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The path to the folder is typically similar to NewGameProject/Src/UnityProject/. More info See in Glossary and ProjectSettings folders. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An Asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image.
In the PROJECT SUBFOLDER field, enter the folder that contains your Unity Project specifically the Assets Any media or data that can be used in your game or Project. In the TARGET SETUP window, from the CLIENT WORKSPACE drop-down menu, select the Perforce workspace from which to build your Project. In the CHOOSE PLATFORM window, select the build platform from the PLATFORM drop-down menu and then click Next. To configure the runtime platform for your app: In the GRANT ACCESS window, enter the username and password, then click Next. The following are examples of valid URLs: You can specify the URL to use the following protocols: To connect to your repository, you must specify the URL to your Perforce server. For information on the format of the URL, see the URL syntax section below. In the SOURCE CONTROL HOSTING URL field, enter the URL of the Perforce repository. From the SOURCE CONTROL HOST TYPE drop-down menu, select Perforce A version control system for file change management. In the Build History window, click Set up Cloud Build. In the CLOUD BUILD window, click the Cloud Build toggle to enable Cloud Build for your Project. More info See in Glossary click the OFF button to switch it ON: In the Services window, next to Cloud Build A continuous integration service for Unity Projects that automates the process of creating builds on Unity’s servers. Unity Cloud Build supports Projects stored in Perforce repositories.