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Unity cloud build tutorial android
Unity cloud build tutorial android




unity cloud build tutorial android unity cloud build tutorial android

The path to the folder is typically similar to NewGameProject/Src/UnityProject/. More info See in Glossary and ProjectSettings folders. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An Asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image.

  • In the PROJECT SUBFOLDER field, enter the folder that contains your Unity Project specifically the Assets Any media or data that can be used in your game or Project.
  • In the TARGET SETUP window, from the CLIENT WORKSPACE drop-down menu, select the Perforce workspace from which to build your Project.
  • In the CHOOSE PLATFORM window, select the build platform from the PLATFORM drop-down menu and then click Next.
  • To configure the runtime platform for your app: In the GRANT ACCESS window, enter the username and password, then click Next. The following are examples of valid URLs: You can specify the URL to use the following protocols: To connect to your repository, you must specify the URL to your Perforce server. For information on the format of the URL, see the URL syntax section below.
  • In the SOURCE CONTROL HOSTING URL field, enter the URL of the Perforce repository.
  • From the SOURCE CONTROL HOST TYPE drop-down menu, select Perforce A version control system for file change management.
  • In the Build History window, click Set up Cloud Build.
  • In the CLOUD BUILD window, click the Cloud Build toggle to enable Cloud Build for your Project.
  • More info See in Glossary click the OFF button to switch it ON:
  • In the Services window, next to Cloud Build A continuous integration service for Unity Projects that automates the process of creating builds on Unity’s servers.
  • Unity Cloud Build supports Projects stored in Perforce repositories.






    Unity cloud build tutorial android